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TT is over

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TT is over

Post by glow on Wed Sep 03, 2014 12:41 am

TT is over multiplayer wise permanently.

https://github.com/sunenielsen/tribaltrouble

All of the programming for the game is here, sune has given it out to everyone. U can still download the game however multiplayer servers no longer exist. If u guys r planning on trying to reprogram/update TT now is the time. sune has given it to us for free.

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Re: TT is over

Post by *sigh* on Wed Sep 03, 2014 1:01 am

My childhood.....
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Re: TT is over

Post by D e a t h y on Wed Sep 03, 2014 9:24 am

Noooooooo!

Well, definately the best $30 I've ever spent was on this game so Smile. Shame I never had the chance to get Deathy back to 3-1 :'(.

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Re: TT is over

Post by glow on Wed Sep 03, 2014 10:33 am

all of our names mean nothing now. u can no longer check the records of players or anything. glow_worm's record is lost. the exact numbers no longer exist...

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Re: TT is over

Post by D e a t h y on Wed Sep 03, 2014 10:35 pm

Have the databases been deleted or just put offline? Cause it they still exist in their previous form then all that's needed is to make a new server

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Re: TT is over

Post by glow on Thu Sep 04, 2014 12:46 pm

ur guess is as good as mine because i dont know.

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Re: TT is over

Post by D e a t h y on Thu Sep 04, 2014 5:20 pm

Where's dap when you need him...

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Re: TT is over

Post by glow on Thu Sep 04, 2014 6:18 pm

nowhere to b found

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Re: TT is over

Post by D e a t h y on Thu Sep 04, 2014 6:55 pm

Anybody got his skype or anything?

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Re: TT is over

Post by Aztec on Sat Sep 06, 2014 4:02 pm

Im gonna take a look at it at least, My roommate and I both took computer science classes. If its in Java we can at least see how it works.

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Re: TT is over

Post by Aztec on Sat Sep 06, 2014 4:38 pm

Okay, well he told us how to basically put the game back together in the README file. But he doesn't say how to put the server back. And the server is pretty much the only thing we need since we all have the game already. I have no clue.

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Re: TT is over

Post by D e a t h y on Sat Sep 06, 2014 10:52 pm

Sounds like we're going to have to pay a few programmers to get it up :/

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Re: TT is over

Post by 007 on Fri Sep 12, 2014 12:00 pm

do we have the rights for tribal trouble ?
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Re: TT is over

Post by D e a t h y on Fri Sep 12, 2014 6:23 pm

It's open sourced so technically yeah

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Re: TT is over

Post by 007 on Sat Sep 13, 2014 4:52 am

if you see here: https://github.com/sunenielsen/tribaltrouble/commit/85640a646420681a94d2c7fee614699c986473c9

there is some one want to buy tribal trouble down in the comments
who is he?
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Re: TT is over

Post by glow on Sat Sep 13, 2014 11:49 am

assuming that were to happen it sounded like the person wanted to upgrade it.

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Re: TT is over

Post by D e a t h y on Sun Sep 14, 2014 6:55 pm

Looks like there's a few people interested in reviving TT actually:

https://github.com/sunenielsen/tribaltrouble/issues/3

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Re: TT is over

Post by 007 on Mon Sep 15, 2014 2:40 pm

where does sune work?
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Re: TT is over

Post by Dapianokid on Wed Oct 01, 2014 3:58 pm

I'm sorry I disafrickingpearred.
I have been browsing everything and I can't find the files related to personal data on the server. Things like registered users, wins, ratings, the entire league, updatus, etc. don't appear to be in here. Without those, making this work again will either be completely impossible or extremely difficult. I could write a makeshift version of teh necessary files involved so we all have support to play online (on a basis of whether or not I have time to include you in the new server's files), but that would require a lot of reverse engineering.
Besides THAT, I don't know how to automate the recovery of this game. So even at the outer limits of my computer know-how, there is one major issue that we could GET AROUND, but it wouldn't be very easy for the guy who volunteers to hand -enter the information for the users who want to play again.
This does not mean that I will let this game die.

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Re: TT is over

Post by EPIC_FAIL on Thu Oct 02, 2014 12:43 am

Dapianokid wrote:I have been browsing everything and I can't find the files related to personal data on the server. Things like registered users, wins, ratings, the entire league, updatus, etc. don't appear to be in here. Without those, making this work again will either be completely impossible or extremely difficult.
Wait, why do we need those? Can we not start 'fresh'?

Dapianokid wrote:.... but it wouldn't be very easy for the guy who volunteers to hand -enter the information for the users who want to play again....
Sign me up! cheers

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Re: TT is over

Post by C0de on Thu Oct 02, 2014 4:34 pm

Dapianokid wrote:I'm sorry I disafrickingpearred.
I have been browsing everything and I can't find the files related to personal data on the server. Things like registered users, wins, ratings, the entire league, updatus, etc. don't appear to be in here. Without those, making this work again will either be completely impossible or extremely difficult. I could write a makeshift version of teh necessary files involved so we all have support to play online (on a basis of whether or not I have time to include you in the new server's files), but that would require a lot of reverse engineering.
Besides THAT, I don't know how to automate the recovery of this game. So even at the outer limits of my computer know-how, there is one major issue that we could GET AROUND, but it wouldn't be very easy for the guy who volunteers to hand -enter the information for the users who want to play again.
This does not mean that I will let this game die.

Just to make things more clearer for you, Have fun recoding the whole system and functions

import com.oddlabs.util.KeyManager;
import com.oddlabs.net.AbstractConnection;
import com.oddlabs.net.ARMIEvent;
import com.oddlabs.net.HostSequenceID;
import com.oddlabs.net.ConnectionInterface;
import com.oddlabs.net.AbstractConnection;
import com.oddlabs.net.IllegalARMIEventException;
import com.oddlabs.net.ARMIInterfaceMethods;
import com.oddlabs.matchmaking.MatchmakingServerInterface;
import com.oddlabs.matchmaking.MatchmakingServerLoginInterface;
import com.oddlabs.matchmaking.MatchmakingClientInterface;
import com.oddlabs.matchmaking.TunnelAddress;
import com.oddlabs.matchmaking.GameHost;
import com.oddlabs.matchmaking.RankingEntry;
import com.oddlabs.matchmaking.Game;
import com.oddlabs.matchmaking.ChatRoomEntry;
import com.oddlabs.matchmaking.Participant;
import com.oddlabs.matchmaking.GameSession;
import com.oddlabs.matchmaking.Profile;
import com.oddlabs.matchmaking.Login;

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Re: TT is over

Post by Dapianokid on Tue Oct 07, 2014 3:10 pm

I love C0de. He knows what he's doing.
Are you a seasoned player?
And each of these systems is provided coding for. And if not, reverse engineering the code for it should be possible. It will require time and determination, mostly.

Starting fresh, EPIC, would require an understanding of what kind of data they "started fresh" with when they first opened the server. Making it go live with absolutely no information may not be possible. It won't provide that for us. It needs a format to work with.
All we need is some understanding of what to start fresh WITH. I don't have the faintest idea.

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Re: TT is over

Post by EPIC_FAIL on Thu Oct 09, 2014 6:29 pm

Honestly a MP capable TT with offline LAN functionality would be my dream setup. I would totally be willing to pay for the servers and whatever too.

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Re: TT is over

Post by C0de on Fri Oct 10, 2014 8:10 am

I have been through all the server code, Attempting to start a local MySQL server today.

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Re: TT is over

Post by C0de on Wed Oct 15, 2014 8:45 am

C0de wrote:I have been through all the server code, Attempting to start a local MySQL server today.

Got it up and running on local.
Tried to setup on live connection: total failure.

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Re: TT is over

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